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B2C / Productivity SaaS

Turning Productivity into Play: The MainQuest Story

How we built a gamified task manager that helps ADHD brains thrive by transforming boring to-do lists into an engaging RPG adventure.

💬Client Feedback

MainQuest changed my life. I actually look forward to doing tasks now. It turns my daily chores into a game I want to win.

Elena VanceLevel 47 Hero, MainQuest User

Finally an app that understands my ADHD brain. The instant rewards keep me going where other lists failed.

Marcus ChenLevel 35 Hero, MainQuest User

MainQuest

B2C / Productivity SaaS
Company SizeStartup
RegionGlobal
EngagementOngoing
Time to ValueInstant dopamine for users
Services Used:
Full-Stack DevelopmentGamification StrategyUI/UX DesignPWA Architecture
4.8/5User Rating
👥200+Active Heroes
🧠100%ADHD Friendly
🚫0Ads (User First)

🎯The Challenge

Traditional productivity tools fail users with ADHD because they lack immediate feedback and engagement. Lists feel like chores, leading to abandonment and guilt.

Key Pain Points:

  • Boring interfaces that feel like work
  • Lack of immediate rewards for task completion
  • No visual progress tracking
  • Overwhelming lists without prioritization
What was at stake: For neurodivergent users, staying organized isn't just about efficiency—it's about mental well-being. Existing tools were actively causing stress.

🤝Why EndSpec

As a team passionate about building products that solve real human problems, we leveraged our expertise in game design and behavioral psychology to create a tool that works *with* the ADHD brain, not against it.

💡The Solution

We architected MainQuest as a full-fledged RPG where the user is the hero. Every real-world task completed deals damage to monsters, earns Gold and XP, and levels up the character.

Implementation Phases:

1
Concept & Gamification Logic

Defined the core loop: Task Completion -> XP/Gold -> Level Up -> Dopamine. Designed the HP system to add gentle accountability.

2 weeks
2
Core RPG Systems Development

Built the inventory system, item shop, and character stats (Strength, Intellect, etc.) to give users meaningful progression goals.

4 weeks
3
Focus Mode & ADHD Features

Implemented Pomodoro-style focus timers that deal damage over time, specifically designed to help users maintain flow.

3 weeks
4
Launch & Community Growth

Released the MVP, gathered feedback from the ADHD community, and rapidly iterated on features like Boss Battles and parties.

Ongoing

Technology Stack:

Next.jsFastifyTypeScriptTailwind CSSElasticsearchPWA

📊Results

MainQuest has transformed the daily lives of its users, making productivity fun and sustainable. It demonstrates our ability to build complex, user-centric applications with high engagement.

MetricBeforeAfterImprovement
User RatingN/A4.8/5 StarsCommunity Loved
Task Completion RateLow (Industry Avg)HighGamified Motivation
User RetentionN/AStrong Day-30 RetentionHabit Forming
Platform Reach0Web & Mobile PWAAccessible Anywhere
4.8/5User Rating
200+Active Heroes
100%ADHD Friendly

🚀What's Next

We are continuing to expand the MainQuest universe with Guilds, Boss Raids, and a mobile app to further deepen social accountability.

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